Homehack is my first attempt to recreate a rogue-like game.
The first version was realised in C, but I restarted it in C++.
So the most recent version is the C++ one, but it is a little bit abandoned.
As I've got a GP2X-F200, I'll surely restart another time the code of homehack, maybe in C, or in C++, who knows, but for
the moment, I allow you to download these 'old versions'.
What is already done in homehack (C++, cause I don't even remember in the C version) :
Random dungeon generation
Monsters (stupid,neutral,clever behavior, which can change when attacked, etc...)
Events: doors, fountains, teleport traps
Items: inventory, drop, eat, throw
Hunger: you can die if you don't eat during the game
Download:
C version 2007/01/05 (source, compile under linux, and under windows with a few modifications)
C++ version 2009/03/11 (source+binaries, compiled for linux and windows)
Note: released under the GPLv2 licence